Kristina MilesinBootcampBehind the playtesting: horning the user experience — Part 2In my previous story, I started outlining the main features and specifics of game playtesting and what tools I use for this.May 7, 2022May 7, 2022
Kristina MilesinBootcampBehind the playtesting: horning the user experience — Part 1Following up on my previous blog, I would like to answer the most popular question that I heard during the Develop: Brighton conference.Jan 10, 2022Jan 10, 2022
Kristina MilesAmazing: Inspiring: Educative: — Develop: Brighton 2021Develop: Brighton conference took place in person this year, and it was absolutely fabulous!Oct 31, 2021Oct 31, 2021
Kristina MilesThree common onboarding mistakes.Onboarding is in fact the early player experience or in another way First User Experience (FTUE). That is an extremely important part of…Jan 4, 2021Jan 4, 2021
Kristina MilesWhat is so special about UX in Games?Insight into the User Experience in Games.Apr 26, 2020Apr 26, 2020
Kristina MilesACADEMIC APPROACH. ZAHA HADID: EARLY PAINTINGS AND DRAWINGS.A few days ago I went an exhibition of abstract paintings and drawings by late architect Zaha Hadid. The pieces on display were created…Apr 15, 2019Apr 15, 2019
Kristina MilesWHAT IS DESIGN THINKING?The more we hear and repeat “DESIGN THINKING” the less it becomes to determine what exactly it means. As a notion, “design thinking” has…Apr 15, 2019Apr 15, 2019
Kristina MilesWHAT IF?It is essential to raise questions on almost everything you experience!Feb 17, 2017Feb 17, 2017