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Kristina Miles
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Published in Bootcamp

·May 7

Behind the playtesting: horning the user experience — Part 2

In my previous story, I started outlining the main features and specifics of game playtesting and what tools I use for this. Are there any rules on how long it can take? Playtesting as a process can vary in many aspects, depending on the game type and individual features. This…

UX

5 min read

Behind the playtesting: horning the user experience — Part 2
Behind the playtesting: horning the user experience — Part 2

Published in Bootcamp

·Jan 10

Behind the playtesting: horning the user experience — Part 1

Following up on my previous blog, I would like to answer the most popular question that I heard during the Develop: Brighton conference. How often are your playtesting and horning the user experience? What tools do you use for this? To start with I want to repeat one of the main thesis of my topic: “it’s never too early for testing”. A good practice is to start…

5 min read

Behind the playtesting: horning the user experience — Part 1
Behind the playtesting: horning the user experience — Part 1

Oct 31, 2021

Amazing: Inspiring: Educative: — Develop: Brighton 2021

Develop: Brighton conference took place in person this year, and it was absolutely fabulous! That was even more special for me as I was giving a talk in front of a very big professional audience first time ever. At a higher scope, that was a really so-long needed and important…

Game Design

2 min read

Amazing: Inspiring: Educative: — Develop: Brighton 2021
Amazing: Inspiring: Educative: — Develop: Brighton 2021

Jan 4, 2021

Three common onboarding mistakes.

Onboarding is in fact the early player experience or in another way First User Experience (FTUE). That is an extremely important part of the game as it may affect how game attracts players and stick or do the opposite. Of course, it includes the tutorial as well as other dimensions…

Games

3 min read

Three common onboarding mistakes.
Three common onboarding mistakes.

Apr 26, 2020

What is so special about UX in Games?

Insight into the User Experience in Games. User Experience, or simply UX, is an essential part of any modern IT product. Without any doubt, it has become one of the key domains for mobile game development, along with Game Design, Art etc. To begin with, I suggest the definition of…

Game Design

5 min read

What is so special about UX in Games?
What is so special about UX in Games?

Apr 15, 2019

ACADEMIC APPROACH. ZAHA HADID: EARLY PAINTINGS AND DRAWINGS.

A few days ago I went an exhibition of abstract paintings and drawings by late architect Zaha Hadid. The pieces on display were created before her first building; The Vitra Fire Station, and show her visualisations of space and ideas. I was very impressed by her drawings and the way…

Architecture

3 min read

ACADEMIC APPROACH. ZAHA HADID: EARLY PAINTINGS AND DRAWINGS.
ACADEMIC APPROACH. ZAHA HADID: EARLY PAINTINGS AND DRAWINGS.

Apr 15, 2019

WHAT IS DESIGN THINKING?

The more we hear and repeat “DESIGN THINKING” the less it becomes to determine what exactly it means. …

Design Thinking

2 min read

WHAT IS DESIGN THINKING?
WHAT IS DESIGN THINKING?

Feb 17, 2017

WHAT IF?

It is essential to raise questions on almost everything you experience! Сritical thinking is one of the main factors making us professional designers. Unlike artist who can rely on they vision, designers should be able to analyse and criticise their solutions for identifying new aspects of current scope. We are often taught that our point of view is important and every vision is unique. In some context it is true, but more often it is strongly reflected on your creative self-esteem. This can be met especially in collaboration with other designers and professionals from other fields of knowledge. You always have to expose doubts on your personal experience, try to analyse outputs again, and listen to your colleagues. So, below please find my collection of inspirations from this week.

Design

2 min read

WHAT IF?
WHAT IF?
Kristina Miles

Kristina Miles

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