Onboarding is in fact the early player experience or in another way First User Experience (FTUE). That is an extremely important part of the game as it may affect how game attracts players and stick or do the opposite. Of course, it includes the tutorial as well as other dimensions…

Insight into the User Experience in Games.

User Experience, or simply UX, is an essential part of any modern IT product. Without any doubt, it has become one of the key domains for mobile game development, along with Game Design, Art etc. …

A few days ago I went an exhibition of abstract paintings and drawings by late architect Zaha Hadid. The pieces on display were created before her first building; The Vitra Fire Station, and show her visualisations of space and ideas.

Zaha Hadid — Metropolis (1998).

I was very impressed by her drawings and the way…

The more we hear and repeat “DESIGN THINKING” the less it becomes to determine what exactly it means. …

It is essential to raise questions on almost everything you experience!

Сritical thinking is one of the main factors making us professional designers. Unlike artist who can rely on they vision, designers should be able to analyse and criticise their solutions for identifying new aspects of current scope. We are often taught that our point of view is important and every vision is unique. In some context it is true, but more often it is strongly reflected on your creative self-esteem. This can be met especially in collaboration with other designers and professionals from other fields of knowledge. You always have to expose doubts on your personal experience, try to analyse outputs again, and listen to your colleagues. So, below please find my collection of inspirations from this week.

Halt and Catch Fire Main Titles

FITC Tokyo 2015 Titles

Kristina Miles

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